So Spritekit is coming out next week most likely. I’ve been test driving this new whore trying to see how hardcore it is.
It’s pretty awesome!
Not too hardcore and sexy; Spritekit is easily lovable. It’s easier and cleaner than Cocos2D. For a noob like myself it was really simple to get started and make something; even under the NDA. I’ve used both cocos2D and Spritekit. Honestly I’m not sure how they compare though. I wrote a really small cocos2D “game” a few years ago and it wasn’t too difficult to add collisions and sprites. However in Spritekit it’s ridiculously easy. I only needed a few lines of code to create a rain effect with pure nodes. This weekend I’m going to try to use a genetic algo to generate sprite children and see what interesting things I can do.